Я пытаюсь сделать понг, как игру. Я слежу за учебником отсюда http://mikeyhogarth.wordpress.com/2010/10/09/how-to-develop-pong-for-android/, но учебник имел фиксированную высоту и ширину для отображения игры. Я пытаюсь изменить код, чтобы найти фактические размеры экрана, и использовать их вместо фиксированных настроек. Таким образом, игра будет масштабироваться независимо от размера экрана. GameState.java - это место, где я помещаю getWidth и GetHeight. Эти две строки были оригинальными строками размера экрана от GameState.Fatal Exception, inflateexception
Оригинал
//screen width and height
final int _screenWidth = 300;
final int _screenHeight = 420;
Модифицированный
//screen width and height
final int _screenWidth = getWidth(null);
final int _screenHeight = getHeight(null);
MainActivity
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent">
<com.dbryant423.classicpong.GameView
android:layout_width="fill_parent"
android:layout_height="fill_parent"/>
</FrameLayout>
GameView.java
import android.content.Context;
import android.os.Handler;
import android.util.AttributeSet;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class GameView extends SurfaceView implements SurfaceHolder.Callback
{
private GameThread _thread;
public GameView(Context context, AttributeSet attrs) {
super(context, attrs);
//So we can listen for events...
SurfaceHolder holder = getHolder();
holder.addCallback(this);
setFocusable(true);
//and instantiate the thread
_thread = new GameThread(holder, context, new Handler());
}
@Override
public boolean onKeyDown(int keyCode, KeyEvent msg) {
return _thread.getGameState().keyPressed(keyCode, msg);
}
//Implemented as part of the SurfaceHolder.Callback interface
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
//Mandatory, just swallowing it for this example
}
//Implemented as part of the SurfaceHolder.Callback interface
@Override
public void surfaceCreated(SurfaceHolder holder) {
_thread.start();
}
//Implemented as part of the SurfaceHolder.Callback interface
@SuppressWarnings("deprecation")
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
_thread.stop();
}
private float _x = 0;
private float _y = 0;
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
_x = event.getX();
_y = event.getY();
}
if (event.getAction() == MotionEvent.ACTION_MOVE) {
final float xdiff = (_x - event.getX());
final float ydiff = (_y - event.getY());
_thread.getGameState().surfaceTouched(_x, _y);
_x = event.getX();
_y = event.getY();
}
return true;
}
}
GameThread.java
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.os.Handler;
import android.view.SurfaceHolder;
public class GameThread extends Thread {
/** Handle to the surface manager object we interact with */
private SurfaceHolder _surfaceHolder;
private Paint _paint;
private GameState _state;
public GameThread(SurfaceHolder surfaceHolder, Context context, Handler handler)
{
_surfaceHolder = surfaceHolder;
_paint = new Paint();
_state = new GameState();
}
@Override
public void run() {
while(true)
{
Canvas canvas = _surfaceHolder.lockCanvas();
_state.update();
_state.draw(canvas,_paint);
_surfaceHolder.unlockCanvasAndPost(canvas);
}
}
public GameState getGameState()
{
return _state;
}
}
GameState.java
import android.annotation.TargetApi;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.Rect;
import android.os.Build;
import android.view.Display;
import android.view.KeyEvent;
import android.view.WindowManager;
public class GameState {
@TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2) public static int
getWidth(Context mContext){
int width=0;
WindowManager wm = (WindowManager) mContext.getSystemService(Context.WINDOW_SERVICE);
Display display = wm.getDefaultDisplay();
if(Build.VERSION.SDK_INT>12){
Point size = new Point();
display.getSize(size);
width = size.x;
}
else{
width = display.getWidth(); // deprecated
}
return width; }
@TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2) public static int
getHeight(Context mContext){
int height=0;
WindowManager wm = (WindowManager) mContext.getSystemService(Context.WINDOW_SERVICE);
Display display = wm.getDefaultDisplay();
if(Build.VERSION.SDK_INT>12){
Point size = new Point();
display.getSize(size);
height = size.y;
}else{
height = display.getHeight(); // deprecated
}
return height; }
//screen width and height
final int _screenWidth = getWidth(null);
final int _screenHeight = getHeight(null);
//The ball
final int _ballSize = 10;
int _ballX = 100; int _ballY = 100;
int _ballVelocityX = 3; int _ballVelocityY = 3;
//The bats
final int _batLength = 75; final int _batHeight = 10;
int _topBatX = (_screenWidth/2) - (_batLength/2);
final int _topBatY = 20;
int _bottomBatX = (_screenWidth/2) - (_batLength/2);
final int _bottomBatY = 400;
final int _batSpeed = 3;
public GameState()
{
}
//The update method
public void update() {
_ballX += _ballVelocityX;
_ballY += _ballVelocityY;
//DEATH!
if(_ballY > _screenHeight || _ballY < 0)
{_ballX = 100; _ballY = 100;} //Collisions with the sides
if(_ballX > _screenWidth || _ballX < 0)
_ballVelocityX *= -1; //Collisions with the bats
if(_ballX > _topBatX && _ballX < _topBatX+_batLength && _ballY < _topBatY)
_ballVelocityY *= -1; //Collisions with the bats
if(_ballX > _bottomBatX && _ballX < _bottomBatX+_batLength
&& _ballY > _bottomBatY)
_ballVelocityY *= -1;
}
public boolean keyPressed(int keyCode, KeyEvent msg)
{
if(keyCode == KeyEvent.KEYCODE_DPAD_LEFT) //left
{
_topBatX += _batSpeed; _bottomBatX -= _batSpeed;
}
if(keyCode == KeyEvent.KEYCODE_DPAD_RIGHT) //right
{
_topBatX -= _batSpeed; _bottomBatX += _batSpeed;
}
return true;
}
//the draw method
public void draw(Canvas canvas, Paint paint) {
//Clear the screen
canvas.drawRGB(0, 0, 0);
//set the colour
paint.setARGB(255, 255, 255, 255);
//draw the ball
canvas.drawRect(new Rect(_ballX,_ballY,_ballX + _ballSize,_ballY + _ballSize),
paint);
//draw the bats
canvas.drawRect(new Rect(_topBatX, _topBatY, _topBatX + _batLength,
_topBatY + _batHeight), paint); //top bat
canvas.drawRect(new Rect(_bottomBatX, _bottomBatY, _bottomBatX + _batLength,
_bottomBatY + _batHeight), paint); //bottom bat
canvas.drawRect(new Rect(505, 500, 500, 0), paint); //Right Wall
canvas.drawRect(new Rect(5, 500, 0, 0), paint); //Left Wall
}
public boolean surfaceTouched(float posX, float posY) {
_topBatX = (int) posX;
_bottomBatX = (int) posX;
return true;
}
}
И, наконец, LogCat:
12-01 14:32:43.861: D/AndroidRuntime(2318): Shutting down VM
12-01 14:32:43.861: W/dalvikvm(2318): threadid=1: thread exiting with uncaught exception (group=0x415c3b90)
12-01 14:32:43.871: E/AndroidRuntime(2318): FATAL EXCEPTION: main
12-01 14:32:43.871: E/AndroidRuntime(2318): Process: com.dbryant423.classicpong, PID: 2318
12-01 14:32:43.871: E/AndroidRuntime(2318): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.dbryant423.classicpong/com.dbryant423.classicpong.MainActivity}: android.view.InflateException: Binary XML file line #5: Error inflating class com.dbryant423.classicpong.GameView
12-01 14:32:43.871: E/AndroidRuntime(2318): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2176)
12-01 14:32:43.871: E/AndroidRuntime(2318): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2226)
12-01 14:32:43.871: E/AndroidRuntime(2318): at android.app.ActivityThread.access$700(ActivityThread.java:135)
12-01 14:32:43.871: E/AndroidRuntime(2318): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1397)
12-01 14:32:43.871: E/AndroidRuntime(2318): at android.os.Handler.dispatchMessage(Handler.java:102)
12-01 14:32:43.871: E/AndroidRuntime(2318): at android.os.Looper.loop(Looper.java:137)
12-01 14:32:43.871: E/AndroidRuntime(2318): at android.app.ActivityThread.main(ActivityThread.java:4998)
12-01 14:32:43.871: E/AndroidRuntime(2318): at java.lang.reflect.Method.invokeNative(Native Method)
12-01 14:32:43.871: E/AndroidRuntime(2318): at java.lang.reflect.Method.invoke(Method.java:515)
12-01 14:32:43.871: E/AndroidRuntime(2318): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:777)
12-01 14:32:43.871: E/AndroidRuntime(2318): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:593)
12-01 14:32:43.871: E/AndroidRuntime(2318): at dalvik.system.NativeStart.main(Native Method)
12-01 14:32:43.871: E/AndroidRuntime(2318): Caused by: android.view.InflateException: Binary XML file line #5: Error inflating class com.dbryant423.classicpong.GameView
12-01 14:32:43.871: E/AndroidRuntime(2318): at android.view.LayoutInflater.createView(LayoutInflater.java:620)
12-01 14:32:43.871: E/AndroidRuntime(2318): at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:696)
12-01 14:32:43.871: E/AndroidRuntime(2318): at android.view.LayoutInflater.rInflate(LayoutInflater.java:755)
12-01 14:32:43.871: E/AndroidRuntime(2318): at android.view.LayoutInflater.inflate(LayoutInflater.java:492)
12-01 14:32:43.871: E/AndroidRuntime(2318): at android.view.LayoutInflater.inflate(LayoutInflater.java:397)
12-01 14:32:43.871: E/AndroidRuntime(2318): at android.view.LayoutInflater.inflate(LayoutInflater.java:353)
12-01 14:32:43.871: E/AndroidRuntime(2318): at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:290)
12-01 14:32:43.871: E/AndroidRuntime(2318): at android.app.Activity.setContentView(Activity.java:1928)
12-01 14:32:43.871: E/AndroidRuntime(2318): at com.dbryant423.classicpong.MainActivity.onCreate(MainActivity.java:12)
12-01 14:32:43.871: E/AndroidRuntime(2318): at android.app.Activity.performCreate(Activity.java:5243)
12-01 14:32:43.871: E/AndroidRuntime(2318): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
12-01 14:32:43.871: E/AndroidRuntime(2318): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2140)
12-01 14:32:43.871: E/AndroidRuntime(2318): ... 11 more
12-01 14:32:43.871: E/AndroidRuntime(2318): Caused by: java.lang.reflect.InvocationTargetException
12-01 14:32:43.871: E/AndroidRuntime(2318): at java.lang.reflect.Constructor.constructNative(Native Method)
12-01 14:32:43.871: E/AndroidRuntime(2318): at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
12-01 14:32:43.871: E/AndroidRuntime(2318): at android.view.LayoutInflater.createView(LayoutInflater.java:594)
12-01 14:32:43.871: E/AndroidRuntime(2318): ... 22 more
12-01 14:32:43.871: E/AndroidRuntime(2318): Caused by: java.lang.NullPointerException
12-01 14:32:43.871: E/AndroidRuntime(2318): at com.dbryant423.classicpong.GameState.getWidth(GameState.java:20)
12-01 14:32:43.871: E/AndroidRuntime(2318): at com.dbryant423.classicpong.GameState.<init>(GameState.java:50)
12-01 14:32:43.871: E/AndroidRuntime(2318): at com.dbryant423.classicpong.GameThread.<init>(GameThread.java:20)
12-01 14:32:43.871: E/AndroidRuntime(2318): at com.dbryant423.classicpong.GameView.<init>(GameView.java:24)
12-01 14:32:43.871: E/AndroidRuntime(2318): ... 25 more
12-01 14:32:46.613: I/Process(2318): Sending signal. PID: 2318 SIG: 9
Я добавил его к манифесту. У вас есть предложение о том, как исправить остальное? когда я переключаюсь на графическое представление для activity_main.xml, я получаю com.dbryant423.classicpong.GameView не удалось создать экземпляр – poboy975
, вы должны использовать View.isInEditMode() –
Спасибо, что помогает видеть во время редактирования в eclipse. Но ничто из этого не решает проблемы, которые отображаются неправильно. Вы говорите мне, где ошибка, но вы не даете мне решения для исправления ошибки. – poboy975