У меня небольшая проблема. В этом уроке How To Make a Tile-Based Game with Cocos2D 2.X используется cocos2d V2.0, я хочу сделать это в cocos2d V3.0. Таким образом, это не сработает! Благодаря! (Я не говорю по-английски)«Как сделать игру на основе плитки с помощью Cocos2D 2.X» Сделать этот учебник с cocos2d V3
Я думаю, что проблема в этой строке - self.position = viewPoint;
@property (strong) CCTiledMap *tileMap;
@property (strong) CCTiledMapLayer *background;
@property (strong) CCSprite *player;
- (id)init
{
// Apple recommend assigning self with supers return value
self = [super init];
if (!self) return(nil);
// Enable touch handling on scene node
self.userInteractionEnabled = YES;
self.tileMap = [CCTiledMap tiledMapWithFile:@"TileMap.tmx"];
self.background = [_tileMap layerNamed:@"Background"];
[self addChild:_tileMap z:-1];
CCTiledMapObjectGroup *objectGroup = [_tileMap objectGroupNamed:@"Objects"];
NSAssert(objectGroup != nil, @"tile map has no objects object layer");
NSDictionary *spawnPoint = [objectGroup objectNamed:@"SpawnPoint"];
int x = [spawnPoint[@"x"] integerValue];
int y = [spawnPoint[@"y"] integerValue];
_player = [CCSprite spriteWithImageNamed:@"Player.png"];
_player.position = ccp(x,y);
[self addChild:_player];
[self setViewPointCenter:_player.position];
// done
return self;
}
- (void)setViewPointCenter:(CGPoint) position {
CGSize winSize = [CCDirector sharedDirector].viewSize;
int x = MAX(position.x, winSize.width/2);
int y = MAX(position.y, winSize.height/2);
x = MIN(x, (_tileMap.mapSize.width * _tileMap.tileSize.width) - winSize.width/2);
y = MIN(y, (_tileMap.mapSize.height * _tileMap.tileSize.height) - winSize.height/2);
CGPoint actualPosition = ccp(x, y);
CGPoint centerOfView = ccp(winSize.width/2, winSize.height/2);
CGPoint viewPoint = ccpSub(centerOfView, actualPosition);
self.position = viewPoint;
}
-(void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event
{
CGPoint touchLocation = [touch locationInView:touch.view];
touchLocation = [[CCDirector sharedDirector] convertToGL:touchLocation];
touchLocation = [self convertToNodeSpace:touchLocation];
CGPoint playerPos = _player.position;
CGPoint diff = ccpSub(touchLocation, playerPos);
if (abs(diff.x) > abs(diff.y)) {
if (diff.x > 0) {
playerPos.x += _tileMap.tileSize.width;
} else {
playerPos.x -= _tileMap.tileSize.width;
}
} else {
if (diff.y > 0) {
playerPos.y += _tileMap.tileSize.height;
} else {
playerPos.y -= _tileMap.tileSize.height;
}
}
CCLOG(@"playerPos %@",CGPointCreateDictionaryRepresentation(playerPos));
// safety check on the bounds of the map
if (playerPos.x <= (_tileMap.mapSize.width * _tileMap.tileSize.width) &&
playerPos.y <= (_tileMap.mapSize.height * _tileMap.tileSize.height) &&
playerPos.y >= 0 &&
playerPos.x >= 0)
{
[self setPlayerPosition:playerPos];
}
[self setViewPointCenter:_player.position];
NSLog(@"%@", NSStringFromCGPoint(touchLocation));
}
-(void)setPlayerPosition:(CGPoint)position {
_player.position = position;
}
Человек, то есть * -touchesBegan: withEvent: *. – EmptyStack
Можете ли вы сделать это [учебник] (http://www.raywenderlich.com/29458/how-to-make-a-tile-based-game-with-cocos2d-2-x) в cocos2d V3? –
Извините. Я не знаком с Cocos2D. Может быть, кто-то может помочь вам. Благодарю. – EmptyStack